OpenGL Programming Guide

Ebook

Includes Complete Coverage of the OpenGL® Shading Language!

 

Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.

 

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).

 

For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.

 

OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

 

New OpenGL features covered in this edition include

  • Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)
  • Integration of general computation into the rendering pipeline via compute shaders
  • Techniques for binding multiple shader programs at once during application execution
  • Latest GLSL features for doing advanced shading techniques
  • Additional new techniques for optimizing graphics program performance
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Opengl Programming Guide


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Author by : Dave Shreiner
Languange Used : en
Release Date : 2013-03-19
Publisher by : Addison-Wesley

Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables progr

Opengl Programming Guide


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Author by : Dave Shreiner
Languange Used : en
Release Date : 2009-07-21
Publisher by : Pearson Education

Please note that this title's color insert (referred to as "Plates" within the text) is not available for this

Opengl Programming Guide


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Author by : John Kessenich
Languange Used : en
Release Date : 2016-07-25
Publisher by : Addison-Wesley Professional

Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest

Opengl Programming Guide


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Author by : John M. Kessenich
Languange Used : en
Release Date : 2016-07-08
Publisher by : Addison-Wesley Professional

Complete Coverage of OpenGL� 4.5--the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest

Opengl Es 3 0 Programming Guide


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Author by : Dan Ginsburg
Languange Used : en
Release Date : 2014-02-28
Publisher by : Addison-Wesley Professional

OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated

Vulkan Programming Guide


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Author by : Graham Sellers
Languange Used : en
Release Date : 2016-11-07
Publisher by : Addison-Wesley Professional

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross

The Opengl Es 2 0 Programming Guide


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Author by : Aaftab Munshi
Languange Used : en
Release Date : 2009
Publisher by : Addison-Wesley Professional

The first comprehensive guide to developing 3D graphic applications on mobile devices, from the leading author

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